Facial Rigging & ZIVA VFX Muscle Setup by Francesco Gioia | Student Demo Reel from Puppeteer Lounge on Vimeo.
Facial Rigging with Blendshape Combination System and ZIVA VFX muscle simulation and character setup (Rigging Workshop 4) by Puppeteer Lounge student Francesco Gioia from Italy. Well done Francesco!
Showing posts with label BCS. Show all posts
Showing posts with label BCS. Show all posts
Monday, July 13, 2020
Wednesday, June 27, 2018
BCS driven Facial Setup with Physical Simulation | Dynamixyz Facial MoCap
BCS driven Facial Setup with Physical Simulation | Dynamixyz Facial MoCap from Puppeteer Lounge on Vimeo.
This breakdown shows realistic facial setup driven with Blendshape Combination System toolset, enriched with ZIVA VFX based Physical Simulation. Facial performance capture and animation using Dynamixyz Performer tool-set. This rig features in Puppeteer Lounge Rigging Workshop 3 with ZIVA VFX & BCS training workshop.Tuesday, March 13, 2018
FACS based Facial Setup Demo | Training Worskhop
Learn advance FACS based facial rigging for films and games with Puppeteer Lounge's facial setup training workshop programs! The facial setup is based on Blendshape Combination System workflow.
Tuesday, January 27, 2015
Example ~ Rigging Workshop (Blendshape Combination System)
Example ~ Rigging Workshop (Blendshape Combination System) with instructor Suchan Raj Bajracharya from Puppeteer Lounge on Vimeo.
I had some great time teaching Blendshape Combination System and it's workflow on creating a realistic facial rig during by teaching process at Puppeteer Lounge. The BCS toolset is a gem of a tool, highly recommended for those into feature film quality production.
You can learn how to setup your very own cool facial rig using BCS with me at Puppeteer Lounge. For more info click here!
I had some great time teaching Blendshape Combination System and it's workflow on creating a realistic facial rig during by teaching process at Puppeteer Lounge. The BCS toolset is a gem of a tool, highly recommended for those into feature film quality production.
You can learn how to setup your very own cool facial rig using BCS with me at Puppeteer Lounge. For more info click here!
Wednesday, December 10, 2014
Blendshape Combination System (Facial Setup)
Blendshape Combination System (Facial Setup) from Puppeteer Lounge on Vimeo.
You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge. ( puppeteerlounge.com/rigging-workshop)
Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system for facial articulation. BCS is free for educational purposes.
Facial rig comparison between Standard
Blendshape vs Blendshape Combination System (BCS) by Daniel Pook-Kolb (stargrav.com/bcs.php).
With BCS you can create, combine (Combination-Sculpting) multitude of
facial expression with flexible inbetweening and interpolation to
simulate realistic skin behavior.
Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system for facial articulation. BCS is free for educational purposes.
Tuesday, November 18, 2014
R&D with BCS
A test comparison of standard Blendshape vs Blendshape Combination System BCS, developed by Daniel Pook-Kolb. You can watch the video by clicking here.
We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.
For further enquiry contact us: info@puppeteerlounge.com
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P.S. AU stands for Action Unit (Facial Action Coding System).
http://www.cs.cmu.edu/~face/facs.htm
AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser
We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.
For further enquiry contact us: info@puppeteerlounge.com
---
P.S. AU stands for Action Unit (Facial Action Coding System).
http://www.cs.cmu.edu/~face/facs.htm
AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser
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