Showing posts with label Facial Animation. Show all posts
Showing posts with label Facial Animation. Show all posts

Sunday, August 30, 2020

WRAP FACS Facial Setup Demo

WRAP FACS Facial Setup Demo from Puppeteer Lounge on Vimeo.

Here is the breakdown demo of the facial rig we prepared at Puppeteer Lounge for the new WRAP FACS Facial Setup training workshop. The model here is my wife and Puppeteer Lounge's co-founder Sachina Shakya! It was a fun project :) This breakdown demo showcases believable facial setup based on Facial Action Coding System. Learn photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles, blood flow, roughness compression/stretching and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. Learn to setup believable facial rig at Puppeteer Lounge with WRAP FACS Facial Setup training workshop program!

Monday, July 20, 2020

Face Test by Chris Jones

Very well done and believable facial expression by Chris Jones. More information on the process of making this facial setup is documented here by Chris.

Tuesday, April 23, 2019

MocapX

This looks really promising! Currently out for folks with iPhone only, the app is available for purchase from iOS store. A free trial version would have been better for testing purpose. Check it out here.

Thursday, January 3, 2019

Project Ryan by Agora Image

Project Ryan by Agora Image. I would like to congratulation one of my talented student Mohamed Dorgam and his team at Agora Image, Egypt for this achievement! CGI breakdown and making here.

Wednesday, September 5, 2018

Facial setup by Ben Rosenstein


Facial Rigging by Ben Rosenstein (Hyper Real Facial Setup) from Puppeteer Lounge on Vimeo.



FACS based facial rigging by Puppeteer Lounge student Ben Rosenstein from USA. Facial setup based on Hyper Real Facial Setup training workshop.

Facial animation performance based on Anthony Hopkins reads Dylan Thomas's poem "Do not Go Gentle into That Good Night".

Wednesday, March 21, 2018

Next-Gen Digital Human Performance by Andy Serkis





It's what they are calling volumetric capture, reconstruction and compression technology... in-other words a fancy term for state of the art facial 3D scan and motion capture integration algorithm. Digital humans have now crossed the uncanny valley and future looks promising with all the new hardware and tool-set. Lot of the credit goes to developers and artist behind the scene! Learn more here.

Vicon Siren first look at GDC 2018.

Friday, January 12, 2018

Dynamixyz Facial Motion Capture Training Workshop


Dynamixyz Facial Motion Capture from Puppeteer Lounge on Vimeo.



Check out our latest facial motion capture performance animation using Dynamixyz toolset. Dynamixyz’s Performer Solution is an award-winning video-based markerless facial capture and analysis solution for films and games. Now you can learn to create High-End Facial Animations on your Own with Dynamixyz software at Puppeteer Lounge. Check out our mini workshops for more detail!

Kudos to Dynamixyz team! :)

Wednesday, June 28, 2017

The Art of VR - Sotheby’s Exhibit by MacInnes Scott


Real-time facial motion capture and rendering technology interpolating visitor's facial expression to animate photo-real digital avatars of President Obama and Trump.

Thursday, March 31, 2016

Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4 - GDC 2016


Take your time and go through this video! Some clever techniques here for ‪#‎mocap‬ facial animation. Looks like it's time to stick my gopro on a head mount to do some perfomance capture and cross the uncanny valley (hehe)... As for the rig here since it is optimised and needs to be driven real-time in UE4, is fairly based on blendshapes and joints. The details come from the wrinkle maps and shading networks. I like the idea how they are using stereo camera to capture the facial performance in pseudo 3D, this helps in realistic facial animation! And yeah the blood flow gives added realism, but looks like they missed the skin pores and dynamics! Bottom line is 3D facial scans (Blendshapes based on FACS + Multiple combination shapes) + Stereo facial performance capture + Texture Analysis + Dynamic Facial Shading + Realtime Rig Logic system to sync between Maya and UE4 ...

Tuesday, September 23, 2014

Ryse: 3Lateral face rigs in action from 3Lateral on Vimeo.

I was thinking about the possibility of integrating 3d scan for facial performance rig and today I came across this demo video using the same principle. A rig built from the overlaying 3d scan of actor's expression (serving the purpose of a corrective shape) based on FACS (different LOD of joint based facial rig) then driven through facial motion capture.

Check out the making of these facial rigs here. Great insights on LOD of the setup. The rigs are primarily joint based and the 3d scan serves as a corrective shape to enhance the realism of facial deformation. (Thanks Cesar Saez for sharing it to me): http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/

Anyways, thinking of purchasing the scans here and building a facial rig out of it, let's see how it goes (For study it's a great reference).

You can purchase yours here: http://www.3dscanstore.com/index.php?route=product/category&path=90_105

P.S. I saw this technique first used in Matrix movies when Neo punches the agent in the face.

Wednesday, July 16, 2014

Hyper Real Facial Setup Demonstration

Hyper Real Facial Setup Demonstration from Puppeteer Lounge on Vimeo.

Here is a quick video demonstration showcasing the facial rig that I created and taught to students for Puppeteer Lounge's Hyper Real Facial Setup training workshop. The rig features a combination of musculo-skeletal deformation and corrective shapes. You can also see the rig being driven by the facial motion capture performance which is covered in Puppeteer Lounge's Facial Motion Capture Setup workshop.

For more info about Puppeteer Lounge's training workshops in character rigging: http://www.puppeteerlounge.com/rigging-workshop

Apply here to start learning: http://www.puppeteerlounge.com/apply

Tuesday, February 4, 2014

"Ajar" Roars!



HRFS ~ Ajar Roars! from Puppeteer Lounge on Vimeo.
Check out this short clip on Hyper Real Facial Setup. This workshop is one of the mini-workshops at Puppeteer Lounge where we build a photo-realistic facial rig for films based on facial sculpts and musculo-skeletal deformation! For more information on Puppeteer Lounge's rigging workshops, click here! You can watch the facial rig demonstration below!


HRFS ~ Facial Rig Demo from Suchan Bajracharya on Vimeo.