Saturday, March 30, 2013

"Strange Oaks" Rigging breakdown



Rigging breakdown for "Strange Oaks" by Miquel Campos.
Check out his rigging reel below.

Wednesday, March 20, 2013

Terms used for Character Rigger

Did you know!?

Character Rigging is the most confusing and misunderstood process in 3D animation pipeline!

It goes by many names:

i. Character Setup
ii. Character Rigging
iii. Character Enveloping
iv. Character Puppeting

v. Character Technical Director (TD)
vi. Technical Artist
vii. Technical Animator 
viii. Creature Technical Director (TD)

GTC 2013: Face Works



Advance Real Time Character Performance demo by NVIDIA Co-founder and CEO Jen-Hsun Huang featuring Face Works technology running on the GeForce GTX TITAN GPU to create realistic simulation of human face. There is still a long way to go pass the Uncanny Valley but this looks promising!

Student Animation Snippet Exercise


The principles of animation have been laid down by Disney Animators Frank Thomas and Ollie Johnston in the “Illusion of life ” in 1981.

Some more concepts have been added over the years and one of the most important addition, or clarification, is the concept of “weight shift”.

Here is a quick animation snippet by student Rajson Shakya.





Overlapping Action is another of the cornerstones of animation. By overlapping the actions of a characters' body, hair, tail, clothing or for this exercise, the arm; your animation will feel more fluid and life-like!

Here is a quick animation snippet by student Niroj Karmacharya.


To learn like Rajson and Niroj, apply to Puppeteer Lounge!

Tuesday, March 19, 2013

facerig test by erazerhead



Check out the face rig test by erazerhead! Cool stuff. It would have been even better if he had screen captured it :)

Monday, March 18, 2013

Houdini sparrow rig



Interesting Bird rig with procedural wing animation done in Houdini by

Rigging & Python Programing Instructor ~ David Vega


Meet David Vega!

A new member of Puppeteer Lounge family joining the Rigging & Python Instructor team.

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David graduated from the Full Sail University in Character Rigging and Scripting. He is currently a Character TD at Durga Digital ~ Red Giant Studios and Burning Dog. Previously he worked as a Rigger and Techincal Artist at LLC and ESPN. He specializes in Character Rigging, Dynamics, MEL and Python scripting.

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I would like to personally welcome him into this new and exciting venture :)

"Welcome aboard David!"