Showing posts with label Facial Setup. Show all posts
Showing posts with label Facial Setup. Show all posts

Monday, October 12, 2020

TBM2D_3dfx

Here is a cool facial rigging with projected 2D like facial texture mapping, but a closer look at it, it is not a texture, it is shader setup more like vector drawing which doesn't pixelate when zooming. Very neat and an intuitive way of 2D like facial setup on 3D model. You can find the tool here. Below is a tutorial on setting up the eye using this tool.

TBM2D creating_the_eye from The Beast Makers on Vimeo.

Monday, October 5, 2020

Sunday, August 30, 2020

WRAP FACS Facial Setup Demo

WRAP FACS Facial Setup Demo from Puppeteer Lounge on Vimeo.

Here is the breakdown demo of the facial rig we prepared at Puppeteer Lounge for the new WRAP FACS Facial Setup training workshop. The model here is my wife and Puppeteer Lounge's co-founder Sachina Shakya! It was a fun project :) This breakdown demo showcases believable facial setup based on Facial Action Coding System. Learn photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles, blood flow, roughness compression/stretching and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. Learn to setup believable facial rig at Puppeteer Lounge with WRAP FACS Facial Setup training workshop program!

Monday, July 20, 2020

Face Test by Chris Jones

Very well done and believable facial expression by Chris Jones. More information on the process of making this facial setup is documented here by Chris.

Wrap3 FACS Facial Setup

At Puppeteer Lounge, we are launching a new facial rigging workshop called Wrap3 FACS Facial Setup training workshop. With this new workshop we will learn to setup a believable FACS based facial rig using DIY photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. For this course we are using the amazing Wrap 3 tool-set!

Monday, April 27, 2020