Showing posts with label Marco Giordano. Show all posts
Showing posts with label Marco Giordano. Show all posts

Tuesday, September 16, 2014

AnimShader library

AnimShader library from Marco Giordano on Vimeo.

Check out "AnimShader library" by Puppeteer Lounge's instructor Marco Giordano.

Learn #Python programming with Marco Giordano at Puppeteer Lounge: http://www.puppeteerlounge.com/python-workshop

Thursday, July 31, 2014

DEMO SPLICE : Bezier and Nurbs Curve class





Puppeteer Lounge's instructor and my good buddy Marco Giordano shares with us his latest development using Fabric Splice! Check it out.

Want to learn programming? You can now purchase per-recorded videos from Puppeteer Lounge's #‎Python‬ Workshop 1 & 2 where Marco shares with us some great insights to create a custom Auto Rigging Tool.

More info: http://www.puppeteerlounge.com/python-workshop

Saturday, July 5, 2014

Rigging Tutorials by Marco Giordano

http://www.marcogiordanotd.com/tutorial.php

Check out some of these cool tutorials by Puppeteer Lounge's instructor Marco Giordano. He has shared with us some very useful rig tips and trickery!

Come join us and learn to build your own rigging tools and auto rigger in #Python.

MAYA TUTORIAL : How to place correctly the polevector with Python from Marco Giordano on Vimeo.

Monday, November 18, 2013

Programming Instructor ~ Marco Giordano

Meet our new Python, PyQt & Maya API Programing Instructor, Marco Giordano!
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Marco currently works at Double Negative, London as a Creature TD. Prior to working at dneg, he worked as a Character TD for Rainbow CGI, Trixter and many more where he lead and created character rigging pipeline tools, auto rig tools and plugin development on top of character and creature rigging. He is our instructor for Python, PyQt and Maya API Workshop.

Marco's webpage: http://www.marcogiordanotd.com/

Marco's video library: https://vimeo.com/marcogiordano91
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Welcome aboard Marco :)


Monday, April 29, 2013

Personal Project - Marco Giordano Character TD

Personal Project - Marco Giordano. Tons of resources and tips & tricks on character rigging and tools! Check it out.

MAYA TUTORIAL : build a poseReader with maya nodes



Brilliant tutorial by going over how we can create a custom Pose Reader.

You can download the scene files here.

Thursday, March 14, 2013

MG_toolsLite and PRO : custom nodes for maya to enhance your rigs 1.1.0 (maya plugin)

Amazing share by Marco Giordano. Check out his custom tools for character rigging in Maya. Head over to Creative Crash to download it!

Great share Marco my friend! ;)


Source code on github!

Monday, May 21, 2012

Sunday, February 12, 2012

robert v.1 quick demo - Marco Giordano



Pretty interesting setup by Marco for Robert character from iAnimate. In this video, he goes over some of the features and functionality implemented in his latest character rig!

P.S. Good job Giordi, Keep it up and my best wishes to you ;)

Monday, February 6, 2012

Wire deformer for jaw deformation



Mr. Marco Giordano goes over sharing some tips and tricks on using wire deformer. Wire tools can be a very powerful medium to create a fast and customizable rigs.



Here is another wonderful tutorial on using nurbs curve as an influence object to drive facial expression http://www.creativecrash.com/tutorials/facial-animation-rig-for-delgo :)

Saturday, January 7, 2012

Maya custom node : sin calculation by Marco



Marco's first attempt on creating a successful Maya plugin "node" using c++ and maya API. I have a feeling that this guy is going to pump out some really cool tools sooner or later ;)
"Hi everyone i have just created  this maya custom node through c++ and maya API ,
A good developper might say it s not so hard to do and it s totally true but …. that s the first step for starting getting better and better as technical rigger . With this node i m starting gatting n understand of maya API . No need to say first attempt months ago was a fail , but now the first step is done!
Feel free to ask any question!"
 Check it out!

Monday, December 26, 2011

Reverse foot rolll with maya nodes



Check out this rigging tutorial by Marco on setting up a reverse foot setup using maya nodes unlink using traditional set-driven keys or expression! Kinda long video but he did a good job explaining ;)

Wednesday, December 7, 2011

Giordano Animator Blog

My good old friend Mr. Giordi just got himself landed on the wonderful world of blogging. We hope our master Marco giordano will add more content every day! Feel free to check out his blog...