Wednesday, July 30, 2014

SHAPES Webinar at Puppeteer Lounge with Andrew Silke
Great News

Exclusive Webinar on SHAPES "Blend Shape Editor" with Andrew Silke!

Join us for Puppeteer Lounge's upcoming Live & Exclusive Webinar on using SHAPES this September...

We have a very special guest instructor, Andrew Silke from Australia ( teaching us the art of using SHAPES tool through our upcoming Live & Exclusive Webinar.

Join acclaimed 3D professional Andrew Silke as he explains all the insides and secrets of setting up corrective shapes using the SHAPES tool by brave rabbit. Learn to setup an expressive facial rig and create anatomically correct articulation for the body!

More information on the Webinar:

Apply for Webinar here:

<< Get a **SPECIAL OFFER** on the purchase of upcoming SHAPES 2.0! >>


**This Webinar is Supported By: Ingo Clemens (brave rabbit)**

Script Facial Rigging with control geometry

Script Facial Rigging with control geometry from VIE Damien on Vimeo.

Check out my student Damien VIE from Puppeteer Lounge showcase his latest experimental facial rig controlled by facial geometry.

Monday, July 28, 2014

M3CH Game

Here is a new trailer for the upcoming iOS 3rd person cover based shooter game by Puppeteer Lounge's student James Rowbotham and his team members at "Small Impact Games".

Follow their story and stay posted:

You can find out more about the game by visiting their website:

Bird's Wing from Puppeteer Lounge

A screen grab from one of my lecture on Bird's Wing setup. (Bird Setup Workshop) at Puppeteer Lounge.

More info on Puppeteer Lounge's training workshops in Character Rigging:

Monday, July 21, 2014

Vehicle-Terrain Interaction Demonstration

Vehicle-Terrain Interaction Demonstration from Suchan Bajracharya on Vimeo.

A quick video on using Closest Point constraint for vehicle real-time wheel-terrain interaction from one of my classes at Puppeteer Lounge.

P.S. the suspension and lot of the vehicle rigs are going all over the place at the moment, don't worry, this is a work in progress file and I just scrubbed through the timeline with dynamics enabled.

If you want to learn more about Training Workshops at Puppeteer Lounge in character modeling, rigging , animation and coding, feel free to check out our website:

Or contact us:

Stay posted by following Puppeteer Lounge's Facebook page:
Twitter: @puppeteerlounge

Facial Muscle Setup Progress

Facial muscle setup in progress snap from Puppeteer Lounge's Training Workshops "Rigging Workshop 3 - Hyper Real Character Setup".

"The facial muscles are a group of striated skeletal muscles innervated by the facial nerve that control facial expression. The facial muscles originate from the surface of the skull bone, and insert on the skin of the face. When they contract, the skin moves. These muscles also cause wrinkles."

If you are interested in learning how to rig a realistic character/creature, join us by applying here:

More in on Rigging Workshops at Puppeteer Lounge:

Sunday, July 20, 2014