Thursday, April 9, 2015

Ragnosaur Final Unreal 4 Demo

Ragnosaur Final Unreal 4 Demo from Eric Wilkinson on Vimeo.

Very cool. Love to see how real time render and performance is getting better every time. Amazing character demo by Eric Wilkinson done in Unreal Engine 4.

Tuesday, April 7, 2015

Dorito Effect for facial Rig in Maya by my student Veronica


Check out this wonderful tutorial by Puppeteer Lounge student Veronica on creating a Dorito effect for facial rig.

The Dorito technique allows for the rig’s controls to move with the deformations, making the rig much for intuitive for the animators.

Wednesday, April 1, 2015

Wednesday, March 18, 2015

Ella Svahn - Real Time EyeShader 2.0



Real time eye shader by Ella Svahn.
http://www.ellasvahn.com/eye-shader/

Real time rendering is evolving rapidly with next gen graphics platform and hardware. I have been digging around this subject lately and I think it could be the future for films and games alike as well as interactive walk-through. If you would like to explore the amazing world of shaders and realtime rendering you can shuffle around this blog: http://www.shaderfx.com/

Cheers :)

Monday, March 9, 2015

Facial Rigging based on FACS by Souki

Facial Rigging based on FACS (WIP) from SoukiZERO on Vimeo.

Very impressive facial rigging demo based on FACS by Souki. The rig is controlled by over 100 joints. The facial wrinkles are driven through connected normal maps using a custom DX11 shader.

Animation Workshop 1 student reel with instructor David Good

Animation Workshop 1 student reel with instructor David Good from Puppeteer Lounge on Vimeo.

Great work by Puppeteer Lounge animation students!
Apply at Puppeteer Lounge to learn character animation with instructor David Good smile emoticon
http://www.puppeteerlounge.com/animation-workshop

mMath Lib: Demo1 - Perpendicular vector

mMath Lib: Demo1 - Perpendicular vector from Marco Giordano on Vimeo.

Perpendicular vector - Maya math library demonstration by ‪#‎Python‬ instructor Marco Giordano. This is an open source library available at https://github.com/giordi91/mMath
You can find the necessary documents and example scene files to work with. Feel free to check it out and share it around!
Join us to learn Python programming with Marco Giordano.
http://www.puppeteerlounge.com/python-workshop