In this Exclusive Webinar, Andrew explains all the insides and secrets
of setting up corrective shapes using the SHAPES tool by brave rabbit.
Learn to setup an expressive facial rig and create anatomically correct
articulation for the body!
Special thanks to Puppeteer Lounge's guest instructor Andrew Silke from Create 3d
Characters for sharing such brilliant tips and trickery on using SHAPES
and Ingo Clemen the master behind SHAPES who was present the whole time
answering questions and sharing his insights
SHAPES 2.0 is a really powerful tool that let's an artist to focus
more into the creative side or process of character setup and speed up
the workflow exponentially.
was thinking about the possibility of integrating 3d scan for facial
performance rig and today I came across this demo video using
the same principle. A rig built from the overlaying 3d scan of actor's
expression (serving the purpose of a corrective shape) based on FACS (different LOD of joint based facial rig) then driven through facial motion capture.
Check out the teaser for the upcoming short
film "La Ritournelle" by directer Reza Dolatabadi. I was responsible for the character rigging. We (Puppeteer Lounge) also assisted with character animation and lighting/rendering for an unreleased trailer for the short.
skinning is going to be not as time-consuming as it is now with this
new algorithm computing the weights automatically. But still skin
painting is a very creative process more like an artist creating a
wonder why Maya doesn't have a good deformer which will relax
deformations properly, such as StretchMesh or the one above. Guess
Autodesk will implement these in the near future :)