Friday, April 28, 2017
Watch real-time rendered CGI animation demo of Puppeteer Lounge game engine compatible character AXE. If you like the demo and would like to learn a similar setup, feel free to check out Puppeteer Lounge's Training Workshops. Watch character rig demo below... The rig's deformation is based on multiple corrective shapes. There are no muscle objects.
Wednesday, April 26, 2017
Puppeteer Lounge student Vero Morera from Costa Rica. Learn more about Puppeteer Lounge Training Workshop here.
300 Inspired Battle Scene, animated at Puppeteer Lounge. This is an experimental real-time CGI short animation to re-create one of the famous battle scene from the movie 300.
Character Setup show-reel for character Marcus Allenbrisk, one of the lead character from The Lord Inquisitor CGI Short movie set in the universe of Warhammer 40,000. At Puppeteer Lounge we worked on all of the character rig and deformation for the CGI short film "The Lord Inquisitor" created and directed by Erasmus Brosdau. This project was created entirely in spare time without any budget by super-talented team spread across the globe. Watch the first 8 minutes of The Lord Inquisitor, a full CGI short movie set in the universe of Warhammer 40k below.
Sunday, April 16, 2017
Thursday, April 6, 2017
ZIVA VFX – Chris and Jernej Discuss Visual FX Results from Ziva Dynamics on Vimeo.
Here is a really cool product that you can test ZIVA VFX. I have just tried it out and the tissue system and simulation is very cool, pretty fast too. I would love to integrate it into realistic character rig, great for muscle, tissue and fat sim. If you have checked out Puppeteer Lounge recent webinar here, you will notice that the simulation was done using nCloth. You can apply the Ziva tissue system with similar rig to get even better results. The Ziva's built in simulation is faster compared to nCloth in Maya and more tuned for fleshy simulation. Try it out for yourself!
Wednesday, April 5, 2017
Direct Selection of Character Controls in Maya from Stephen Candell on Vimeo.
Check out this video overview by Stephen Candell on setting up direct selection controls inside Maya which replicate a similar workflow we see with Pixar, Dreamworks and similar big studios. The idea can be well integrated into any rig system thus creating a clean and intuitive setup for the animators. Give it a try!