Monday, June 29, 2009

Story of a little goat... "Sacrifice"

Sacrifice is a 2d/3d hybrid short featuring the story of a little goat who got separated from his parents and faces life and death situation along his path. The animation is being done by a very good animator and my friend Deepak and his team. I got a chance to work on this little project as a rigger...

Link to Blog...
Link to Site...

Wednesday, June 24, 2009

Eye Lid Rigging Tutorial

This is a video tutorial that I did on joint based eye lid rigging. Hope you peoples enjoy it...

Tuesday, June 23, 2009

Transformer 2 Statistics

  • 14 robots last time, 46 robots this time (ILM only)
  • If you had all the gold ever mined in the history of man, you could build a little more than half of Devastator.
  • Optimus Prime will be life size on IMAX screens in many forest fight shots.
  • Devastator’s hand is traveling 390 miles per hour when he punches the pyramid.
  • The pyramid destruction simulation was 8 times bigger than the old rigid simulation all-time record holder at ILM.
  • All robot parts laid out end to end would stretch from one side of California to the other, about 180 miles
  • Devastator’s parts stacked tip to tip would be as tall as 58 empire state buildings.
  • If all the texture maps on the show were printed on 1 square yard sheets, they would cover 13 football fields.
Disk space
  • TF1 took 20 Terabytes of disk space. Trans2 took 145 Terabytes. Seven times bigger!
  • 145 terabytes would fill 35,000 DVDs. Stacked one on top of the other without storage cases, they would be 145 feet tall.
Rendering times
  • If you rendered the entire movie on a modern home PC, you would have had to start the renders 16,000 years ago (when cave paintings like the Hall of Bulls were being made) to finish for this year’s premiere!
  • A single imax shot in the movie (df250) would have taken almost 3 years to render on a top of the line home PC running nonstop.
  • IMAX frame render times: As high as 72 hours per frame!
  • Optimus Prime will be life size on IMAX screens in many forest fight shots.
  • Imax frames take about 6 times longer than anamorphic to render.
  • IMAX frame render times: As high as 72 hours per frame!
ILM screen time

ILM Screen Time is about 51 minutes.

  • Devastator is as tall as a 10 story building.
  • Devastator has more than 10 times the number of individual parts found in an average car.
  • Laid out end to end, Devastator’s parts would be almost 14 miles long.
Devastator totals
  • Number of geom pieces: 52632
  • The total number of polygons: 11,716,127
  • The total length of all pieces: 73090 feet
  • The total length of all pieces: 13.84 miles

Now...that's freaking statistics...crazy huh?


Friday, June 19, 2009

Friday, June 12, 2009

Octopus is alive !!!

A CGS feature article on how Rhythm & Hues animated the octopus in Night at the Museum: Battle of the Smithsonian.

Introducing Spotlight and Lightbox...

A demonstration of two new amazing features for Zbrush 4....Preety Cool !

Angels & Demons "Behind the scene..."

An article about for behind the scene with the Moving Picture Company for the newest block buster Angels & Demons...posted on cgchannel...

Wednesday, June 10, 2009

A gloomy wave and the lighthouse...

I have been always interested in wave. This time I thought of painting a wave with a dramatic feel to it. There is a silhouette of a hill in the background. I wanted to bring a feeling of stormy sea with a lighthouse beaming the lights. I wanted to put more lighting to the painting with more dramatic contrast. The hills in the background are actually burning (Forest fire). A sense of tense is created in this painting. I used photoshop for this digital painting...

Tuesday, June 9, 2009

Some sketches done in free time...

A concept sketch of a bipedal mosquito...Jackitoo

Now, don't bring negative thoughts here...Its just an art!

This a stylized cow!

Wednesday, June 3, 2009

Terminator Salvation

A behind the scenes look at how the Terminators were taken from lifeless two dimensional art to 3D/Real killing machines at Legacy Effects.