Real time rendering is evolving rapidly with next gen graphics platform and hardware. I have been digging around this subject lately and I think it could be the future for films and games alike as well as interactive walk-through. If you would like to explore the amazing world of shaders and realtime rendering you can shuffle around this blog: http://www.shaderfx.com/
Very impressive facial rigging demo based on FACS by Souki. The rig is
controlled by over 100 joints. The facial wrinkles are driven through
connected normal maps using a custom DX11 shader.
Great work by Puppeteer Lounge animation students!
Apply at Puppeteer Lounge to learn character animation with instructor David Good smile emoticon http://www.puppeteerlounge.com/animation-workshop
Perpendicular vector - Maya math library demonstration by #Python instructor Marco Giordano. This is an open source library available at https://github.com/giordi91/mMath You can find the necessary documents and example scene files to work with. Feel free to check it out and share it around!
Join us to learn Python programming with Marco Giordano. http://www.puppeteerlounge.com/python-workshop
Animation
reel by our animation instructor David Good showcasing some of his
awesome works from Guardians of the Galaxy - Maleficent - Ted - After
Earth!
Join us to learn character animation with David Good. http://www.puppeteerlounge.com/animation-workshop