Friday, March 25, 2016

Game of War (Flesh Sim Breakdown) + WEBINAR @puppeteerlounge


Game of War (Flesh Sim Breakdown) from Ehsan Kiani on Vimeo.

Check out Flesh Simulation Breakdown reel by our guest instructor Ehsan Kiani.

Learn to setup similar rigs by participating at our LIVE Webinar Event with Ehsan Kiani (LIVE Lecture + LIVE Q&A session + Webinar Video Recording).

More Info: http://www.puppeteerlounge.com/webinar

http://www.puppeteerlounge.com/webinar

Saturday, March 19, 2016

LIVE Webinar @puppeteerlounge with Ehsan Kiani

http://www.puppeteerlounge.com/webinar


Join us for an exclusive live webinar event at Puppeteer Lounge with Ehsan Kiani and learn how to setup realistic skin deformation using nCloth and Maya rigging toolset. More info!

You can apply for this webinar event by clicking here or contacting us through email here.

Monday, March 14, 2016

Ted & Eva Pose Demo


Meet Puppeteer Lounge's new characters Ted & Eva! Click here to learn to animate with these characters in our Animation Workshop. Click here to learn to rig with these characters in our Rigging Workshop.

Saturday, March 12, 2016

Wednesday, March 9, 2016

OverMorpher Pose Space

OverMorpher PoseSpace Teaser from clovis gay on Vimeo.

OverMorpher PoseSpace by KinematicLAB is a 3dsmax Plugin dedicated to pose space deformations. Looks like a reliable system with nice interpolation regardless of the poses. Check it out!

Tuesday, March 1, 2016

Automated Normal Maps with ShaderFX

Automated Normal Maps with ShaderFX from Suchan Bajracharya on Vimeo.

A quick tutorial on creating automated multiple normal maps blending using ShaderFX as per special request of my student William Esteban Méndez at Puppeteer Lounge. I find using ShaderFX pretty comfortable than DirectX11 Shader, probably because of more flexibility and similar workflow based on game engines such as UE4. Check it out! I hope it is helpful for your next rigging show-reel/project.