Tuesday, May 8, 2012

Spiderman 3 Muscle and Skin Musculoskeletal Skinning ~ Eric Miller


The video showcases advance volume preserving deformation based on musculoskeletal pose space shape skinning system by Eric Miller.

"The core of the system used procedurally generated nurbs muscle primitives that were user controllable, had dynamic animation abilities, and input to deform geometry which was then layered with a non-linear blend-skinning algorithm that included coupling with radial basis function based pose space deformations, skin relaxation, and skin and fat jiggle. The system was used on Beowulf, Ghost Rider, Spiderman 3 and other productions."

Eric mentions that this software was written before "Maya Muscle" and features superior functions which judging by the result looks awesome! None the less I really enjoyed the video and would surely love to try it out ;)

P.S. Awesome stuff Eric :D