Friday, May 30, 2014

DOLPO School releasing on 10.9.14

We are really pleased to announce that "Dolpo School" a short film dedicated to Binod Shahi and the children of Dolpo will be releasing on 10.9.14 coinciding the 2nd Anniversary of Puppeteer Lounge :)

Monday, May 26, 2014

Snappers Facial Rig



This is absolutely brilliant! Loved the level of details on the facial expression/sculpts and the articulation of automated maps. Mouth shapes are really well done!

P.S. Too bad my graphics card do not support dx11! need to upgrade lol ;)

Sunday, May 25, 2014

Cartoon Character Rigging Workshop in BLENDER

Cartoon Character Rigging Workshop in BLENDER from Puppeteer Lounge on Vimeo.

We are pleased to announce the launch of BLENDER workshops!

Check out the rigging demonstration for Cartoon Character Rigging Worshop in BLENDER!

This course will teach you how to make a powerful rig for a cartoony biped character in the open source software Blender. Focusing on making a rig that can be easily transferable and reused on other characters with minimal extra work.

Join us to learn cartoon character rigging in BLENDER with Jeremy Davidson!



Introductory Limited Offer for Blender Workshop!

We will be offering 10% discount to all existing Puppeteer Lounge students, members of DLF and Blender Army

http://www.dlf.org.au/
http://blenderarmy.com/

Friday, May 23, 2014

Thursday, May 22, 2014

RigTip of the day (23-May-2014)

#rigTip of the day!

Ever got stuck with mirroring the muscle weight with standard #Maya skin weights mirror tool? Well mirroring weights in Maya is based on the world space XYZ transformation co-ordinate of joint or influence object. Maya muscle objects on the other hand is frozen in transformation, as a result we are unable to mirror weights and usually stuck with painting the weights on both sides. Well for some cases this is a nice choice since we have asymmetry in deformation but for the most the time, this is frustration to repeat the same thing on the other side and a waste of time. Asymmetry can be created with simple corrective shapes, no problem!

Well there is a clever solution to this problem. Why don't we just go on to attach the influence objects to create a single mesh. Selecting left and right influence nurbs object (muscle mesh) and attaching them to create a single mesh! There you go, that was SIMPLE! All you need to do, is paint the weight on the left and the mirroring works like a charm! Pheewww... that saved us some time.

Hope this rigTip comes handy to you:)


If you want to learn more about Musculo-Skeletal deformation, check out these Mini-Workshops at Puppeteer Lounge!

Character Animation Reel b BJ Crawford

Character Animation Reel from bj crawford on Vimeo.

Beautiful Character Animation Reel b BJ Crawford

Wednesday, May 21, 2014

The Amazing Spider-Man 2 - Spider-Man Animation Shot Build



Check out thess amazing animated shots from Spider-man 2!

Laws of Physics plays an important role

Tuesday, May 20, 2014

"GĂ©nesis" character rigs by Victor Vinyals

"GĂ©nesis" character rigs from Victor Vinyals on Vimeo.

Character rigging demonstration for a commercial by Victor Vinyals. In the demonstration Victor used his handy non-roll arm (leg) setup to give each of these characters an edge with the range of deformation.

If you would like to purchase the video recording of Puppeteer Lounge's exclusive Non-Flip Setup Webinar with Victor Vinyals, contact us: info(a)puppeteerlounge.com

Rubber Boy by Meindbender

Rubber Boy from pedro conti on Vimeo.

Very cool!

Thursday, May 15, 2014

Gurung "Turntable"

GURUNG "Turntable" from Puppeteer Lounge on Vimeo.

Check out Puppeteer Lounge's latest character GURUNG all textured, This is a low-resolution mesh with normal maps and diffuse texture. Should look nice after render. The modeling credit goes to our epic modeling instructor Rupesh Kumar Gurung. We will probably feature him in our animation classes as well for realistic animation.

Friday, May 9, 2014

BLENDER Training with Jeremy Davidson at Puppeteer Lounge

I would like to welcome Puppeteer Lounge's new and latest team member Jeremy Davidson, who specializes in Rigging and Animation. He has over 6 years of professional experience working for various projects such as:

Sintel (aka Durian) - Animator
Tears of Steel (aka Mango) - Lead Animator, Rigger
Kajimba - Lead Animator, Rigger
Babioles - Lead Animator, Rigger
Jellibots - Lead Animator, Rigger
Lighthouse - Lead Animator, Rigger


At Puppeteer Lounge, we look forward to start off Blender training soon beginning with character rigging and then character animation. We are really happy to contribute to the Blender nation by providing these training with none other than Jeremy Davidson, the BLENDER Guru!

Animation Workshop 2 Reel by student Neil Brook

Animation Workshop 2 Reel by student Neil Brook from Puppeteer Lounge on Vimeo.

Here is one of our student's progress reel for animation workshop 2 - Body Mechanics. Did a great job Neil Brooks! Check out puppeteerlounge.com for more info.