Friday, April 22, 2016

Transfer UV onto a rigged and animated model in Maya


Transfer UV onto a rigged and animated model in Maya. from Marko Vukovic on Vimeo.

Handy little tutorial to transfer UVs without creating junk nodes on the actual bind rig. You can use this technique of tweaking the Orig Shape node to quickly update you rig mesh with updated new model with the same topology, run multiple meshes with the same base Orig Shape mesh and such. #rigTips