Showing posts with label Sachina Shakya. Show all posts
Showing posts with label Sachina Shakya. Show all posts

Sunday, August 30, 2020

WRAP FACS Facial Setup Demo

WRAP FACS Facial Setup Demo from Puppeteer Lounge on Vimeo.

Here is the breakdown demo of the facial rig we prepared at Puppeteer Lounge for the new WRAP FACS Facial Setup training workshop. The model here is my wife and Puppeteer Lounge's co-founder Sachina Shakya! It was a fun project :) This breakdown demo showcases believable facial setup based on Facial Action Coding System. Learn photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles, blood flow, roughness compression/stretching and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. Learn to setup believable facial rig at Puppeteer Lounge with WRAP FACS Facial Setup training workshop program!

Thursday, May 16, 2019

Newton as Shadow Dan

Newton as Shadow Dan from Puppeteer Lounge on Vimeo.

Puppeteer Lounge's morphing cartoon character Newton as Shadow Dan!! Sachina Shakya did a great job with the animation, it was so much fun! I did the lighting, rendering, compositing and of-course the rigging. Modeling and texturing by our talented artist Nadim Shakya. Many thanks to Rune Bennicke who did the original pencil test of Shadow Dan. Watch it here. This was truly a fun learning experience for all of us :)

Sunday, March 25, 2018

Wednesday, July 16, 2014

Hyper Real Facial Setup Demonstration

Hyper Real Facial Setup Demonstration from Puppeteer Lounge on Vimeo.

Here is a quick video demonstration showcasing the facial rig that I created and taught to students for Puppeteer Lounge's Hyper Real Facial Setup training workshop. The rig features a combination of musculo-skeletal deformation and corrective shapes. You can also see the rig being driven by the facial motion capture performance which is covered in Puppeteer Lounge's Facial Motion Capture Setup workshop.

For more info about Puppeteer Lounge's training workshops in character rigging: http://www.puppeteerlounge.com/rigging-workshop

Apply here to start learning: http://www.puppeteerlounge.com/apply

Wednesday, March 20, 2013

Student Animation Snippet Exercise


The principles of animation have been laid down by Disney Animators Frank Thomas and Ollie Johnston in the “Illusion of life ” in 1981.

Some more concepts have been added over the years and one of the most important addition, or clarification, is the concept of “weight shift”.

Here is a quick animation snippet by student Rajson Shakya.





Overlapping Action is another of the cornerstones of animation. By overlapping the actions of a characters' body, hair, tail, clothing or for this exercise, the arm; your animation will feel more fluid and life-like!

Here is a quick animation snippet by student Niroj Karmacharya.


To learn like Rajson and Niroj, apply to Puppeteer Lounge!

Thursday, January 3, 2013

Jomboo Rig Demo



Rig demo of the new ball character "Jomboo"from Puppeteer Lounge. Character design by Sachina Shakya.

P.S. I keep mentioning the character as a "he". Well there is a "she" version of the character as well which can be toggled from main character which I forgot to go over. And yes "Amplify" == "Exageration" ;)

Friday, December 28, 2012

Charlie Facial Expression Sheet

Here is a quick facial expression sheet for "Charlie" by Sachina Shakya. Want the rig to be super fun to work with, extremely flexible with cartoon like deformation and of course animator friendly! This is gonna make me busy for a little while :)

Tuesday, September 4, 2012

Hopscotch "Body Mechanics" ~ Sachina Shakya



Hopscotch animation done by Sachina Shakya.

Hopscotch is a popular playground game in which players toss a small object into numbered spaces of a pattern of rectangles outlined on the ground and then hop or jump through the spaces to retrieve the object.

Animating a hopscotch is a good platform to study and practice Body Mechanics!

Tuesday, July 10, 2012

Danny Walkcycle Test



I am pleased to present our latest character Mr. Danny who will be featuring in the animation workshops at Puppeteer Lounge! Stay tuned folks as Danny will be showcasing some of his other cool moves soon ;)

The model was kindly provided to us by Mr. Richard Gillies. Many thanks to him!
Check out his personal webpage : http://www.richardjgillies.com/
 

Character animation was done by

Beside character rigging, this time I tried some of my lighting, rendering and com-positing skills as well!


P.S. I am working on a little rig demo for "Danny" ;)

Sunday, April 1, 2012

iAnimate WS1 Progress Reel 2012



Here is the animation progress reel by Sachina Shakya for Workshop 1 over at iAnimate. She really enjoyed her course at iAnimate! Special thanks goes to her mentor Mr. Ares Deveaux and all the fellow students.

Sachina is currently a concept artist and an animator at Puppeteer Lounge. I wish her the very best ;)