Thursday, July 10, 2014

ZV Radial Blend Shape 3.0 - Eyelid deformer for Maya

ZV Radial Blend Shape 3.0 - Eyelid deformer for Maya from Paolo Dominici on Vimeo.

Looks like a very useful tool for a quick eye setup. ZV Radial Blend Shape by Paolo Dominici.
I have been experimenting with this tool and I have to say, it is pretty cool. I will try to implement this into some of my facial rigging stuff. Let's see how it goes! With radial, the linear interpolation of blendshapes from point A to B is converted into a arc which is crucial to facial deformation.

Link: http://www.paolodominici.com/products/zvradialblendshape/