Tuesday, October 13, 2020

Animation show-reel by Shuchi Singhal

Animation Showreel_2020 from shuchi singhal on Vimeo.

Animation show-reel by Shuchi Singhal. Beautiful level of detail with all key-frame animation.

Monday, October 12, 2020

TBM2D_3dfx

Here is a cool facial rigging with projected 2D like facial texture mapping, but a closer look at it, it is not a texture, it is shader setup more like vector drawing which doesn't pixelate when zooming. Very neat and an intuitive way of 2D like facial setup on 3D model. You can find the tool here. Below is a tutorial on setting up the eye using this tool.

TBM2D creating_the_eye from The Beast Makers on Vimeo.

Thursday, October 8, 2020

OUTRIDERS - Process

OUTRIDERS - Process from Sava Zivkovic on Vimeo.

A behind the scenes look into some of the work that went into the creation of OUTRIDERS by Sava Zivkovic.

Monday, October 5, 2020

Wednesday, September 30, 2020

Wednesday, September 23, 2020

Wednesday, September 16, 2020

Muscle deformation for games

Muscle deformation for game engine with bone and blendshapes by Vic Loccufier.

Monday, August 31, 2020

Sunday, August 30, 2020

WRAP FACS Facial Setup Demo

WRAP FACS Facial Setup Demo from Puppeteer Lounge on Vimeo.

Here is the breakdown demo of the facial rig we prepared at Puppeteer Lounge for the new WRAP FACS Facial Setup training workshop. The model here is my wife and Puppeteer Lounge's co-founder Sachina Shakya! It was a fun project :) This breakdown demo showcases believable facial setup based on Facial Action Coding System. Learn photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles, blood flow, roughness compression/stretching and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. Learn to setup believable facial rig at Puppeteer Lounge with WRAP FACS Facial Setup training workshop program!

Monday, July 27, 2020

Monday, July 20, 2020

Face Test by Chris Jones

Very well done and believable facial expression by Chris Jones. More information on the process of making this facial setup is documented here by Chris.

Wrap3 FACS Facial Setup

At Puppeteer Lounge, we are launching a new facial rigging workshop called Wrap3 FACS Facial Setup training workshop. With this new workshop we will learn to setup a believable FACS based facial rig using DIY photogrammetry to 3D scan a face and integrate it to the pipeline for CGI animation creating your very own digital double. Learn to extract facial expression based on FACS from 3D scans. Make it compatible for 3D workflow and create a rig based on it. Learn to create automated maps for wrinkles and fine facial details. The motion capture ready FACS based facial rig is compatible with game engines and films. For this course we are using the amazing Wrap 3 tool-set!

Monday, July 13, 2020

Facial Rigging & ZIVA VFX Muscle Setup by Francesco Gioia

Facial Rigging & ZIVA VFX Muscle Setup by Francesco Gioia | Student Demo Reel from Puppeteer Lounge on Vimeo.

Facial Rigging with Blendshape Combination System and ZIVA VFX muscle simulation and character setup (Rigging Workshop 4) by Puppeteer Lounge student Francesco Gioia from Italy. Well done Francesco!

Wednesday, June 3, 2020

Tuesday, May 19, 2020

Monday, April 27, 2020

Show Controller on Mouse Proximity (Puppeteer Lounge)


Show Controller on Mouse Proximity (Puppeteer Lounge) from Suchan Bajracharya on Vimeo.

Add this cool rig feature to your character setup to turn on and off the visibility of the controller based on mouse proximity. Lean character rigging at Puppeteer Lounge!

Shaggy Rig by Thiago valentim.


Shaggy Rig by Thiago valentim. Lovely facial setup and body rig. Body rigging done with DpAutoRig tool by Danilo Pinheiro.

Thursday, April 16, 2020

Sunday, April 12, 2020

Wednesday, April 1, 2020

Tuesday, January 14, 2020