Semi Auto Skinning Framework from Hans Godard on Vimeo.
Guess skinning is going to be not as time-consuming as it is now with this new algorithm computing the weights automatically. But still skin painting is a very creative process more like an artist creating a masterpiece.
I wonder why Maya doesn't have a good deformer which will relax deformations properly, such as StretchMesh or the one above. Guess Autodesk will implement these in the near future :)
Guess skinning is going to be not as time-consuming as it is now with this new algorithm computing the weights automatically. But still skin painting is a very creative process more like an artist creating a masterpiece.
I wonder why Maya doesn't have a good deformer which will relax deformations properly, such as StretchMesh or the one above. Guess Autodesk will implement these in the near future :)