Sunday, December 25, 2016
Friday, December 23, 2016
Blendshape Combination System (Facial Setup) Overview
Watch an overview of the facial setup from Puppeteer Lounge Blendshape Combination System Training Workshop lecture session. The video goes over a comparison of Standard Blendshape vs Blendshape Combination System (BCS), developed by Daniel Pook-Kolb.
You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge.
Tuesday, December 20, 2016
SAM ~ Cartoon Character Rigging Demo | Puppeteer Lounge
Watch cartoon character rigging demonstration for Mr. Sam! If you like the demo and would like to learn how to create a similar character rig, feel free to check out Puppeteer Lounge Rigging workshop :)
Monday, December 19, 2016
Hyper Real Body Setup Demonstration in Maya | Puppeteer Lounge
Muscle & Skin Musculoskeletal rig and deformation demonstration for "Tejo" character from Puppeteer Lounge Hyper Real Body Setup Rigging Workshop. The rig features a combination of musculo-skeletal deformation, pose space deformation corrective shapes, skin simulation and automated detail wrinkle maps.
Friday, December 16, 2016
Rigging Show-Reel by Puppeteer Lounge student Ponmudi Chidambaram Poyyamoli
Puppeteer Lounge Rigging Workshop 3 Show-reel by student Ponmudi Chidambaram Poyyamoli. Ponmudi is currently a Rigger at Method Studios, Vancouver. Be sure to check out Ponmudi's Rigging Demo-Reel here!
Thursday, December 15, 2016
Showreel by Puppeteer Lounge student Deivid Garcia
Demo reel 2015 from Deivid Cg Artist on Vimeo.
Facial Rigging demonstration by Puppeteer Lounge student Deivid Garcia Betancourt from
Puppeteer Lounge Rigging Workshop.
Wednesday, December 14, 2016
Hyper Real Facial Rigging Demonstration in Maya | Puppeteer Lounge
Quick video demonstration on facial rig and deformation for "Ajar" character from Puppeteer Lounge Rigging Workshop. The facial rig and character presented in this video is featured in Puppeteer Lounge's Facial Rigging training workshops in Maya. The rig features a combination of musculo-skeletal deformation and corrective shapes.
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Tuesday, December 13, 2016
BoGo Morphing Character Rigging Demo in Maya | Puppeteer Lounge
Rigging demo of Puppeteer Lounge latest cartoon character BoGo.
Learn to model BoGo here.
Learn to rig BoGo here.
Learn to animate BoGo here.
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Puppeteer Lounge former student Jimmy Gunawan on YouTube
Procedural Facial Muscle Tension and Compression experimentation and R&D by Puppeteer Lounge former student Jimmy Gunawan. Be sure to check out his channel for Computer Graphics, Animation and Experimental Videos inside Maya, Houdini and Blender.
Puppeteer Lounge Rigging Workshop.
TrashBot - Mechanical Rig Demo by Brenainn Jordan
TrashBot - Rig Demo from Brenainn Jordan on Vimeo.
TrashBot - Mechanical Rig Demo by Brenainn Jordan. Nice articulation and very well explained!
Monday, December 12, 2016
Puppeteer Lounge is now on YouTube too :)
Check out Puppeteer Lounge Super Toon Character Setup Workshop demonstration!
If you like our work be sure to SUBSCRIBE to our YouTube channel so you can see it all and more in the making :)
Alike
Watch the beautiful award winning short film "Alike" by Daniel Martínez Lara and Rafa Cano Méndez.
Learn how to rig a cartoon character in Blender here at Puppeteer Lounge.
Wednesday, December 7, 2016
Body Mechanics Exercise by student Bibhuk & Ronit
Check out Body mechanics #animation exercise by Puppeteer Lounge student Bibhuk & Ronit Shakya.
→ Apply to Learn : http://puppeteerlounge.com/apply
→ Animation Workshop : http://puppeteerlounge.com/animation-workshop
Friday, November 25, 2016
Wednesday, November 23, 2016
Monday, November 21, 2016
BOUDHA Stupa - Time-Lapse Renovation
Off-topic post here :)
I would like to share with you a Time-lapse video captured from Feb 2016 to Nov 2016 to showcase the complete renovation process of Boudha Stupa. Beside animation Me and Sachina love to capture indie videos around Nepal.
You can find more videos in our hobbyist YouTube channel :)
Sunday, November 20, 2016
Puppeteer Lounge Discount Offer for New Year 2016
Rigging Workshop: http://puppeteerlounge.com/rigging-workshop
Animation Workshop: http://puppeteerlounge.com/animation-workshop
Python Workshop: http://puppeteerlounge.com/python-workshop
Blender Workshop: http://puppeteerlounge.com/blender-workshop
Unreal Engine Workshop: http://puppeteerlounge.com/unreal-engine-workshop
Tuesday, November 15, 2016
Animation Workshop 2 Reel by student Nitin Shakya
Animation Workshop 2 Reel by student Nitin Shakya from Puppeteer Lounge on Vimeo.
Check out body mechanics exercise by Puppeteer Lounge student Nitin Shakya.
If you want to learn like Nitin, apply here!
Monday, November 14, 2016
Animation Workshop 2 Reel by student Pranesh Shakya
If you want to learn like Pranesh, apply here!
Wednesday, November 9, 2016
Body Mechanics by Puppeteer Lounge student Nitin Shakya
Check out this body mechanics fight scene exercise by Puppeteer Lounge student Nitin Shakya.
Monday, October 31, 2016
Rigging Reel by Aurélien Cova. An interesting approach to showcasing the show-reel! Check it out :)
Tuesday, October 25, 2016
Character reel by Dario Triglia
Wrap 3 face scanning test by Ten 24
Wrap 3 face scanning test from Ten 24 on Vimeo.
Morph based muscle deformation from Ten 24 on Vimeo.
Judging by the result here, looks like we are very close to crossing the Uncanny Valley for CG Human creation. Here is a quick animated 3D scans by Ten 24.Qualoth for Maya Tutorial
facial rigging by kimsumin
facial rigging v001 from kimsumin on Vimeo.
facial rigging v002 from kimsumin on Vimeo.
facial rigging v003 from kimsumin on Vimeo.
facial rigging v004 from kimsumin on Vimeo.
Exaggerated facial expression shots by Hyun Mi. Great stuffs!Sunday, October 23, 2016
Character TD show-reel by Joseph Stanley
Saturday, October 22, 2016
Saturday, October 15, 2016
morph_nex_test by Izabela Zelmańska
Very cool morph and animation test by Izabela Zelmańska.
Sunday, October 9, 2016
Homemade Face MoCap Veronica Morera
Tuesday, September 27, 2016
Nikki Christie - Rigging Tools Showreel
Thursday, September 22, 2016
Wednesday, September 14, 2016
Proportional Modifier Setup Demo
BoGo Morphing Character Setup Demo from Puppeteer Lounge on Vimeo.
Monday, September 12, 2016
Sunday, September 11, 2016
Rigging an Ogre for Shrek4
Deformation demonstration of the Ogre character from Shrek 4 (Forever After) movie by David Otte.
Tuesday, September 6, 2016
Super Toon Animation Workshop @puppeteerlounge
At Puppeteer Lounge, we have introduced a new mini-workshop "Super Toon Character Animation". The training workshop focuses on full body shot with a Super Toon Cartoon character for films where students will learn to animate an entertaining shot with full body gestures and facial emotions giving importance to Traditional 2D Cartoon look and style by implementing Smears, Multiples and other Animation Gimmicks.
Watch Puppeteer Lounge's Super Toon Character Bucky Bunny Rig Demo below.
Sunday, September 4, 2016
Puppeteer Lounge Intro Animation
Puppeteer Lounge's new Intro Animation featuring Bucky Bunny. Character Animation by Puppeteer Lounge instructor and animator Sachina Shakya.
Learn to rig Bucky Bunny at Puppeteer Lounge :)
Learn to animate with Bucky Bunny at Puppeteer Lounge :)
Friday, September 2, 2016
Character Setup show-reel by student Ogulcan Otayman
Character Setup show-reel by student Ogulcan Tayman from Puppeteer Lounge on Vimeo.
Character Setup show-reel by Puppeteer Lounge's student Ogulcan Otayman
Wednesday, August 31, 2016
Check out the the first 8 minutes of The Lord Inquisitor, a full CGI short movie set in the universe of Warhammer 40k created and Directed by Erasmus Brosdau. The short movie is the outcome of collaborative effort of very talented artists from around the globe. Puppeteer Lounge is very proud to be a part of this team!
Watch a quick rig test done for the lead character in the short below!
Sunday, August 28, 2016
Rig demo of PUPPETEER LOUNGE morphing cartoon character BoGo.
Learn to model BoGo here: Learn to rig BoGo here:
Learn to animate BoGo here: Like us on Facebook:
Follow Puppeteer Lounge on Twitter: @puppeteerlounge
Thursday, August 18, 2016
Animation Workshop 1 Reel by student Nitin Shakya
Animation Workshop 1 Reel by student Nitin Shakya from Puppeteer Lounge on Vimeo.
. Training Workshop : Animation Workshop 1 “BASIC FOUNDATION” If you want to learn like Nitin, apply here : https://puppeteerlounge.com/apply For More Info : https://puppeteerlounge.com/animation-workshop Like us on Facebook: https://facebook.com/puppeteerlounge Follow us on Twitter: @puppeteerloungeTuesday, August 16, 2016
Monday, August 15, 2016
Facial Rigging Based on FACS Theory
Sunday, August 14, 2016
Tuesday, August 9, 2016
Verónica Morera Rigging Reel 2016
Verónica Morera Rigging Reel 2016 from Vero Morera on Vimeo.
Rigging show-reel by Puppeteer Lounge student Verónica Morera. Good job Vero!
Saturday, August 6, 2016
Character TD reel by Tiago Mesquita.
Tiago Mesquita - Character TD - Reel 2015 from Tiago Mesquita on Vimeo.
Love the reel! Nice deformation and tool-set.
Tuesday, August 2, 2016
Joe Lee Animation Reel
Joe Lee Animation Reel from Joseph Lee on Vimeo.
Animation reel by Joseph Lee.Rigging Reel by Thibaud Gambier.
Thibaud Gambier - Rigging Reel 2016 from Thibaud Gambier on Vimeo.
Rigging Reel by Thibaud Gambier. Nice cartoon rig!Friday, July 29, 2016
Animation Workshop 2 Reel by student Ronit Shakya
Animation Workshop 2 Reel by student Ronit Shakya from Puppeteer Lounge on Vimeo.
Puppeteer Lounge Student : Ronit Shakya Training Workshop : Animation Workshop 2 "Body Mechanics" If you want to learn like Ronit, apply here : http://puppeteerlounge.com/apply For More Info : http://puppeteerlounge.com/animation-workshop Like us on Facebook: http://facebook.com/puppeteerlounge Follow us on Twitter: @puppeteerloungeThe Angry Birds Movie - Character Animation
Monday, July 25, 2016
James Butler CelAction Rigging Showreel
CelAction 2D Rigging Showreel by James Butler. Very interesting and intuitive setups based on digital vector workflow using the "Vectrinsic" Path system in CelAction 2D.
Thursday, July 21, 2016
Animation Workshop 3 Reel by student Serghey Badragan
Animation Workshop 3 Reel by student Serghey Badragan from Puppeteer Lounge on Vimeo.
Check out Puppeteer Lounge Animation Workshop 3 student Serghey Badragan's latest reel.Monday, July 18, 2016
猪猪侠大电影4_片花GG Bond_Movie04 Trailer01
Thursday, July 14, 2016
Modeling Workshop 1 Reel by student Sanjay Suyal
Modeling Workshop 1 Reel by student Sanjay Suyal from Puppeteer Lounge on Vimeo.
The classic VW Beetle, an iconic car modeled by Puppeteer Lounge Modeling Workshop 1 student Sanjay Suyal.
Thursday, July 7, 2016
Warrior Battle Scene - 300 Inspired Animation
Warrior Battle Scene - 300 Inspired Animation from Puppeteer Lounge on Vimeo.
Here at Puppeteer Lounge, we worked on an experimental in-house project to re-create one of the famous battle scene from the movie 300. This is purely a fan work!
Enjoy :)
Thursday, June 30, 2016
The Warriors Gate (Flesh and Cloth Simulation)
The Warriors Gate (Flesh and Cloth Simulation) from Ehsan Kiani on Vimeo.
The Warriors Gate (Flesh and Cloth Simulation) by Ehsan Kiani. If you want to learn how to setup SKIN dynamics and realistic looking flesh deformation, you can purchase the recorded video of SKIN (FAT) Simulation Webinar that we conducted with Ehsan Kiani.
Watch Demo video below.
Wednesday, June 29, 2016
MultiBall 2.77 Rig Demo
MultiBall 2.77 Rig Demo from Wayne Dixon on Vimeo.
Bouncing Ball rig by Puppeteer Lounge student Wayne Dixon for Blender. Download it here: http://www.blendswap.com/blends/view/85010
Saturday, June 25, 2016
Student Feedback: William Esteban Méndez (Costa Rica)
Anatomic Character Rig&Setup DemoReel from Esteban Mendez on Vimeo.
It is always great to hear from your student's progress and feedback! Here is what one of my star student at Puppeteer Lounge has to say about our training workshops :)
Student Feedback: William Esteban Méndez (Costa Rica) ~ "I`m very happy with my experience in Puppeteer Lounge because I learned how to make a entire rig with a world-class quality being sure that's going to be friendly with any animator. Also, with the rigging workshops you become more than a simple rigger, you understand and apply all the additional areas which help to make you a good rigger and better artist, as anatomy, sculpture, logical thinking and more. All the investment that you make on PL really worth it."If you want to learn like William, apply here!
Thursday, June 23, 2016
Pose Space Driven Realistic Character Setup Demo
Rig demo of Puppeteer Lounge's latest character AXE. The rig's deformation is based on multiple corrective shapes. There are no muscle objects. Joint Puppeteer Lounge's Training Workshop program to learn to model, rig and animate a similar character.
Thursday, June 16, 2016
Sam McHamm : The Kingdom Of FooDoo Character Setup Show-reel 2016
Sam McHamm : The Kingdom Of FooDoo Character Setup Show-reel 2016 from Puppeteer Lounge on Vimeo.
Character Setup show-reel for Frogtale Studio's series Sam McHamm : The Kingdom Of FooDoo.
At Puppeteer Lounge we worked on all of the character rig for the TV series production by Frogtale Studio.
If you like the demo and would like to learn a similar setup, feel free to check out Puppeteer Lounge Rigging Workshop.
If you would like to collaborate with us (Project), feel free to contact us for Modeling, Rigging and Animation services:
Do like us on Facebook too (Stay Posted):
Follow us on Twitter: @puppeteerlounge
Wednesday, June 15, 2016
Technical Artist - Showreel 2016 from Borna Nayer Nouri
Check out the technical artist showreel by our student Borna Nayer Nouri. We would also like to congratulate Borna on his new job at The Foundry :) For Training Workshops: http://puppeteerlounge.com
Monday, June 13, 2016
Miracle Worker_Gift Offering by Rubix Studios (Work by my student)
Sunday, June 12, 2016
Lion_R&D_Test-Walk_Turnable_Playblast_v002_with Title Lables from Antoine Cunningham on Vimeo.
Lion_R&D_Test-Walk_Turnable_SkinMuscle_v001 from Antoine Cunningham on Vimeo.
Realistic quadruped rig test by Puppeteer Lounge's student Antoine Cunningham.
Friday, June 10, 2016
Bucky Bunny Rig Demo & PL 4th Anniversary
Today is Puppeteer Lounge's 4th Anniversary!!!
We would like to celebrate this wonderful occasion by sharing with you all the rig demonstration video of Mr. Bucky Bunny. Hope you like it!
There is much to celebrate! Learn more at Puppeteer Lounge website.
Thursday, June 9, 2016
How Pixar created its most complex character yet for 'Finding Dory' (CNET News)
It took 2 years for animators at PIXAR to complete one of the most complex shots in the movie "Finding Dory"!
Richard Maegaki 2016 Show Reel
Richard Maegaki 2016 Show Reel from Riggerman on Vimeo.
Check out the rigging show-reel by Richard Maegaki one of my former student at Puppeteer Lounge.
Tuesday, June 7, 2016
Anatomic Character Rig&Setup DemoReel
Here is what one of my student have to say and share through his Facebook post:
Hola personas! :)Desde hace bastantillo me propuse hacer un portafolio de rigging (una rama de Animacion Digital, :) ) para poder trabajar algun dia en eso. Ya he llevado 2 cursos y ya estoy en el tercero de una escuela llamadaPuppeteer Lounge, la cual recomiendo montones, el segundo de los cursos que he llevado era de rigging anatomico, un reto bastante importante porque habia que entrarle bonito a la anatomia, entenderla y esculpir montones. De hecho tambien lleve un curso de escultura anatomica que valio montones la pena, aunque me sigue costando.En fin, el video del link, para los entusiastas del CG, es un reel de un rig anatomico, con estudio de anatomia previo, MayaMuscle, WrinkleMaps y lo que aprendi a usar.
Para los no entusiastas, es un video de un bicho verde moviendose, y se mueve porque yo configure para que se pudiese mover, aunque son otras personas las encargadas de darle la actuacion especifica, esas personas se llaman animadores de personajes y en este caso fueron la gente de Puppeteer Lounge. :)En los comentarios voy a dejar el reel del curso de rig toon que hice antes de este. :)
ParaNorman Dialogue Tests
ParaNorman Dialogue Tests from David Vandervoort on Vimeo.
ParaNorman Dialogue Tests by David Vandervoort. Love to see 2D reference being used to bring the best out of 3D animation.
Wednesday, June 1, 2016
Rigging Workshop 3 show-reel by student William Esteban Mendez
Rigging Workshop 3 Reel by student William Esteban Mendez from Puppeteer Lounge on Vimeo.
Check out the rigging show-reel by one of my student at Puppeteer Lounge.Sunday, May 29, 2016
FLEX Super Toony Animation Test
FLEX Super Toony Animation Test from Puppeteer Lounge on Vimeo.
Super Toony Style Animation test by Puppeteer Lounge animation instructor and animator, Sachina Shakya for our Flex character utilizing various kinds of animation gimmicks such as smears, multiples, etc. The dog character in the test video is from our cartoon quadruped setup workshop. Learn more here: puppeteerlounge.com/rigging-workshop Flex character features in our animation workshop. Learn more here: puppeteerlounge.com/rigging-workshop You can learn how to rig a character like Flex through our Super Toon Character Setup training workshop. Learn more here: puppeteerlounge.com/rigging-workshopThursday, May 19, 2016
Locomotion in animal test by Laurent Benhamo
Silverback Gorilla Motion Tests Vol 1 from Laurent Benhamo on Vimeo.
Gorilla locomotion test by Laurent Benhamo, Lead animator at ILM.
Tiger walk cycle test from Laurent Benhamo on Vimeo.
Wednesday, May 18, 2016
Rigging Workshop 2 Reel by student Clare Swift
Rigging Workshop 2 Reel by student Clare Swift from Puppeteer Lounge on Vimeo.
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Check out the Rigging Workshop 2 show-reel one of my student at Puppeteer Lounge, Clare Swift! smile emoticon
Apply here to learn: http://puppeteerlounge.com/apply
Sunday, May 15, 2016
AXE rig demo WIP
Here is a quick WIP rig demo for Puppeteer Lounge new character AXE. The rig will be available for our animation students to practice realistic animation exercises. We will also have AXE in our Rigging Workshop too!
Wednesday, May 11, 2016
Plugin and Nodal Demo Reel 2016 from Hans Godard on Vimeo.
Plugin and Nodal Demo Reel 2016 from Hans Godard on Vimeo.
Plugin and Nodal Demo Reel featuring modeling, rigging and pipeline tools by Hans Godard.
Bucky Bunny WIP rig demo
Here is a quick WIP rig demo for Puppeteer Lounge new character Mr. Bucky Bunny. The rig will be available for our animation students to practice super toony cartoon animation exercises utilizing the many different kinds of animation gimmick that is built into this rig such as bendy controls, scalable controls, multiples and smears. We will also have Bucky Bunny in our Rigging Workshop under the upcoming new Super Toon Rigging Workshop. More details with animation test will come soon :)
Thursday, May 5, 2016
SHAPES 3.2 - Features and improvements
SHAPES 3.2 - Features and improvements from brave rabbit on Vimeo.
Check out the quick features and improvement demo of SHAPES 3.2 by Ingo Clemens. More Details: http://www.braverabbit.de/shapes/ Puppeteer Lounge SHAPES Webinar: http://puppeteerlounge.com/webinar
Tuesday, April 26, 2016
EISKO Facial Rig Demo
Friday, April 22, 2016
Transfer UV onto a rigged and animated model in Maya
Transfer UV onto a rigged and animated model in Maya. from Marko Vukovic on Vimeo.
Handy little tutorial to transfer UVs without creating junk nodes on the actual bind rig. You can use this technique of tweaking the Orig Shape node to quickly update you rig mesh with updated new model with the same topology, run multiple meshes with the same base Orig Shape mesh and such. #rigTips
Tuesday, April 19, 2016
#rigTips on Faster Character Rig
#rigTips: Avoid using a lot of contraints in a rig unless it is absolutely important (needed). To create a stable, fast rig use parent child hierarchy based relationship for rig objects like controls and joint. Often time a direct parenting is the best solution of fast, intuitive and scalable rigs! Using a direct connection from controller to driven joints also speeds up the rig. This is applicable for FK joint chains. Lot of the time, we use constraints from controller to drive these joints which in greater number significantly slows down the rig (for complex rigs). In the fig. I used the locators to store the offset position of each joint, so that we can directly connect from control object to joint to maintain offset.
Always use a proper rig hierarchy system: Hierachy in a character rig is similar to a book library where you have a lot of books kept in each department in an orderly manner. Think about it, let say there is no library and we have books all over the place, you will be spending a lot of time searching that one specific book you needed! Well that is the same case with a character rig, your PC will have to process each of those nodes to process the calculation, hence a slower rig. Below is an example of a standard rig hierachy for character setup. :)
Join us at Puppeteer Lounge for educational training Character Rigging Worskhops!
Monday, April 18, 2016
SKIN (FAT) Simulation Webinar with Ehsan Kiani Teaser “Demo” (16-4-2016)
SKIN (FAT) Simulation Webinar with Ehsan Kiani Teaser “Demo” (16-4-2016) from Puppeteer Lounge on Vimeo.
Watch the Demo Teaser of Puppeteer Lounge's Exclusive Webinar Event on SKIN Simulation with guest instructor Ehsan Kiani :)
Special thanks to Puppeteer Lounge's guest instructor Ehsan Kiani for sharing all the tips and trickeries on FAT & SKIN Simulation inside Maya.
Friday, April 15, 2016
Blender Feature Request: Constrain bone extrusion to local axes of previous bone
Blender Feature Request: Constrain bone extrusion to local axes of previous bone from Chris Offner on Vimeo.
#Blender Feature Request: Constrain bone extrusion to local axes of previous bone by Puppeteer Lounge student Chris Offner.
Monday, April 11, 2016
"THE GIFT" (created using "MARZA Movie Pipeline for Unity")
Last Breath by Yousuf Abbas
Last Breath from Yousuf Abbas on Vimeo.
Love this fun little animation by Yousuf Abbas. Really liked the idea of how the animation is based on an anime fight scene. Nicely done!
Using the anime fight scene as a reference for animation sure is a fun way to experiment and enhance your skills! For those of you doing some body mechanics exercise, go through some japanese anime and manga series, choose a few shots and give it a go :)
Sunday, April 10, 2016
Setting up Multiples on Character Rigs
Multiples are traditional animation gimmicks to give you those wacky cartoon look, more like motion blur these days but 1000 times more cooler if you implement properly in 3D animation. Watch the video below which shows multiples on Eyes (yes multiples can be applied any where):
Now the trickery... Well the trick to creating Multiples is pretty simple! You might be wondering on creating each and every rigs one by one from scratch!! Well, let us keep it simple, the idea is to just select the nodes associated with any limb and Duplicate special with input graph connection (Yes that Duplicate Special button/command is the magic wand :). Works like a charm!!!
To make it even more simplier, easier and convenient without much headache; just duplicate special the main character node (See the image below). When duplicating special, make sure you have "Duplicate input graph" and "Assign unique name to child nodes" is checked on (Very important, we want all the input output connections well connected and ofcourse with unique name for every nodes.) After a few second, minutes or more, you have multiple copies or clones of the same rig. Now, just some clean-up and organising to do which I will leave it upto you! And ofcourse you will also need to show hide the mesh parts which you can simply achieve by detaching and separting mesh parts for head and limbs, simple stuff, just make sure you don't delete the mesh history; finally some tweaking with the shader for blending transparancy and that's pretty much it. (Check the image below for breakdown :)
Implementing multiples will slow down the rig as you know we have multiples for every rig, so I think it is wise to create 2 version of rig one featuring multiples and the other the standard one OR you can make some smart connection on the visibility of multiples mesh to show and hide depending on user input to make the rig faster to compute.
Well that's all folks! Easy as a piece of cake. Well go on, add some multiples on your rig, let us bring back those good old tradinal animation back into CG!
Check out this cool site for reference on many trickeries (gimmicks) used in traditional animation: http://
For more exciting topics on character rigging, feel free to join Puppeteer Lounge training workshops at Puppeteer Lounge! We offer a wide range of training workshops!
We now offer an exciting new course called Super Toon Character Setup which goes over creating a super cartoony rig featuring multitudes of animation gimmicks.Watch a quick demo here ;)
BTW do check out a quick animation test below with multiples!
Classic Linear vs Dual Quaternion
Notice how Dual Quaternion method preserves the volume (very important). There is also a 3rd option called Blended Weight where you can paint the DQ and CL influence on bind mesh.
The dual quaternion smooth skinning method is designed to eliminate these undesirable deformation effects. While linear smooth skinning allows a mesh to collapse or shrink when a bone twists, dual quaternion skinning helps to preserve volume in the mesh, creating more realistic deformation in those problem areas.
Thursday, April 7, 2016
Jimmy Hulk morph
Jimmy Hulk morph from Jimmy Gordon on Vimeo.
This is cool! Just in time when we are preparing this Hulk Setup Workshop at Puppeteer Lounge! This is some serious Voodoo magic, all of this in less than an hour!
Monday, April 4, 2016
Ted Dance Moves
Ted show off his dance moves...
Join us for animation training workshops at Puppeteer Lounge :)
Thursday, March 31, 2016
Digital Humans: Crossing the Uncanny Valley in Unreal Engine 4 - GDC 2016
Take your time and go through this video! Some clever techniques here for #mocap facial animation. Looks like it's time to stick my gopro on a head mount to do some perfomance capture and cross the uncanny valley (hehe)... As for the rig here since it is optimised and needs to be driven real-time in UE4, is fairly based on blendshapes and joints. The details come from the wrinkle maps and shading networks. I like the idea how they are using stereo camera to capture the facial performance in pseudo 3D, this helps in realistic facial animation! And yeah the blood flow gives added realism, but looks like they missed the skin pores and dynamics! Bottom line is 3D facial scans (Blendshapes based on FACS + Multiple combination shapes) + Stereo facial performance capture + Texture Analysis + Dynamic Facial Shading + Realtime Rig Logic system to sync between Maya and UE4 ...